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Herman and the Hammer

Team Size: 4

Development: September 2009 – December 2009

Role: Lead Designer

Herman and the Hammer was a short game that was built using the Unreal Tournament 3 editor, shortly before UDK was released.  Inspired in part by the unreleased Wii game Project H.A.M.M.E.R., Herman and the Hammer is an original IP in which the player controls Herman, a large, mentally unstable farmer whose aim is to destroy everything he can.  The game would feature a destructible environment as Herman attempts to destroy the surrounding countryside, all in the effort to wrangle the fabled two-headed cow.  The game reached Alpha in 4 months before production was halted.

As designer, I completed the following:

  • Completed all necessary documentation, including the conceptual document, design document, product pitch, narrative document, level design document, research document, and risk assessment document
  • Created sound and art asset lists
  • Designed the levels and placement
  • Used Kismet to create triggers within the game, including triggers that affected GUI and sound
  • Communicate design ideas to producers and executive producer

The initial trailer can be located here.

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